![]() ![]() If your build succeeds, you will immediately see changes according to your code. You can continue working in the editor or testing your project uninterrupted while the build runs. A notification will appear in the lower-right corner of the screen to show the status of your build. To start a build, press CTRL+ ALT+ F11 on your keyboard while using either your IDE or Unreal Engine. This is separate from the standard Output Log, and only shows Live Coding build information. The Live Coding console provides an output log for compilation status. If the console is hidden, it will open when you initiate a Live Coding build. When you open your IDE the Live Coding Console will start automatically but remain hidden. Live Coding is enabled by default for all new Unreal Engine installations. Although the Hot Reload system is still available as an alternative, Live Coding is significantly faster and more flexible. ![]() This provides significant benefits for iterative development when using C++ runtime logic, such as gameplay code or frontend user interactions. This means that without interrupting playtesting sessions or work in the editor itself, you can make changes to C++ classes, compile, and immediately see those changes take effect. Running a packaged Desktop build of your application attached to the editor for debugging. Running your application with Play In Editor (PIE). This functionality is available during the following scenarios:Įditing your application in Unreal Editor. Live Coding is a system that can rebuild your application's C++ code and patch its binaries while the engine is running. Unreal Engine (UE) supports Live Coding using an integration of Live++. Changing Default Values for Variables With Live Coding ![]()
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